Disclaimer
'Mixing is way more art and soul than science. We don’t really know what we’re doing. We’ve all been faking it for 40 years. We do it because we love music. It’s what gets me going every day. It’s the love of music first.' -Eddie Kramer
As always, you really need to find an approach that works for you, through experimentation and practice. There are no right or wrong methods in my opinion, it’s the results that really matter. Take what you read here as a starting point and develop your skills from there. Please, don’t forget that this blog is intended as a conversation starter; I am by no means the last word on any of the topics covered and I hope to learn just as much from you as I can offer, through these posts.
Starting the Mix
'Mixing is way more art and soul than science. We don’t really know what we’re doing. We’ve all been faking it for 40 years. We do it because we love music. It’s what gets me going every day. It’s the love of music first.' -Eddie Kramer
As always, you really need to find an approach that works for you, through experimentation and practice. There are no right or wrong methods in my opinion, it’s the results that really matter. Take what you read here as a starting point and develop your skills from there. Please, don’t forget that this blog is intended as a conversation starter; I am by no means the last word on any of the topics covered and I hope to learn just as much from you as I can offer, through these posts.
Starting the Mix
Ok, this is a tricky topic. What do you do first when you have files ready to mix?
This post is focussed around giving you some direction when you sit down at your computer ready to mix. I have created what, for most, is a basic guide, designed to give you some ideas when starting the mix process. As you progress as an engineer, you might develop a mix template with various groups, busses and effects already added, to get you working faster. However, this post assumes that you are starting with a bunch of pre-recorded files and an empty DAW project.
This post is focussed around giving you some direction when you sit down at your computer ready to mix. I have created what, for most, is a basic guide, designed to give you some ideas when starting the mix process. As you progress as an engineer, you might develop a mix template with various groups, busses and effects already added, to get you working faster. However, this post assumes that you are starting with a bunch of pre-recorded files and an empty DAW project.
What to do first?
Easy, listen to all recorded material. Make sure that there
are no issues, solo individual tracks and listen all the way through – so many
people forgo this stage and pay for it later! You are listening for pops and
clicks and unwanted distortion, that sort of thing. Does the track use software
instruments? Bounce these to audio once you’ve ensured the sound works for the
track, this will save processing power as you mix and lock you in to a sound,
thus avoiding the temptation to meddle later.
Now I would edit out unwanted elements by cutting ‘silence’ between
parts of the performance. You’d be surprised just how much content there is on
seemingly empty sections of audio where the waveform looks non-existent. Take
care to ensure that fades don’t compromise the attack of a phrase or hit.
Balances and Panning
Now, that the initial work is done, listen to your mix again. This time, with
all elements playing, no panning and, ideally, all faders set to, for example
-16dB to allow for level boosts from processing later in the mixing process.
Alternatively, you could adjust clip gain or add a gain plugin to ensure that
all tracks are at a workable gain. This would mean you could keep faders at 0 as
a starting point. Whichever approach you choose, the ultimate aim is to ensure
the tracks are loud enough, but not so hot that you’re clipping the mix bus. You
will also want to leave headroom for processing as you progress. Throughout the
mix, you should keep an eye on the mix bus, checking the combined level of your
track. As you bring up your faders, you will see the mix level increase, I
would try to keep your average level at the mix bus around -10 to 12dB.
Importance?
Next,
think about a hierarchy of importance in your mix. Start with all faders down. You will want to add the
most important instruments first then raise the levels of others to sit around
them. So, the most important track might be vocals in pop music or drums for
hip-hop/dance etc. You can also apply this principle within your groups. For
example, think about what the most important drum might be. Your kick for a dance
track maybe or snare for rock? Once you have established the most important instrument,
raise the fader until your mix bus hits around -12dB, you can then start to bring up
the other faders to sit around it.
Drums
Assuming
the drums are your chosen starting point, listen to them on their own – adjust
the balance as described above. Depending on the genre, you may want the snare
and kick to be prominent. Perhaps, start with the kick and raise the fader
until the level is at around -12dB on the mix bus. Next, bring up the other
drums around it with the aim that the kick and snare remain clear. Now,
consider panning the drums. I prefer this to be from the audience perspective (rather
than the drummer’s). Thus, hi-hats would be to the right, rack tom slightly to
the right and floor tom to the left. I would pan the overheads (OH)
to match this, so OH left would be left as you look at the kit. It would make
sense to pan any percussion opposite to the hi-hats as there would be more
space in the stereo image for them to occupy.
Once you have a rough balance and pan, you might like to create a ‘Drums’
group or stack (different DAWs will call them different things). This will
allow you to make adjustments to the drums using one fader; add processing to
every mic at the same time and bus out from the group to allow for parallel
processing. I’ll explain this further in a later blog post – so keep an eye out
for updates.
Bass
Guitars
If you have 2 acoustic guitars, try panning them left and right to
taste. I would probably match them at perhaps 60% left and 60% right. Listen
back to them and adjust the levels accordingly.
Think about panning electric guitars too but for one continuous performance
sound maybe keep verse and chorus panned the same amount rather than changing
the panning as the song progresses. Consider increasing the level of the chorus
guitars compared to the verse to add emphasis. Are you double tracking guitars?
If so, maybe pan each one 40% left and 40% right for the verse and then pan more
extreme Left and Right during the chorus to allow you to boost the level, while
still maintaining a coherent vocal sound (you can use this technique for synths too).
Keys etc.
You may like your piano/keys etc. to be panned symmetrically
opposite to the guitars; possibly opposite the rhythm guitar as they will often
occupy a similar frequency range. They may become less intelligible if panned
together.
Vocals
Backing Vox
Find space for each backing vocal by panning them left and right
to different degrees. You might consider lower pitched backing vocals (maybe
male) being panned less extreme than the higher pitched ones (maybe female).
Lead Vox
These are almost always panned centrally and balanced so that they
are clear and defined. In pop music, even more so.
Panning Summary
Kick = Centre, Snare = Centre, Lead Vox = Centre, Bass = Centre
Hi-hat 60% right, Rack Tom = 20% Right, Floor Tom = 60% to the Left,
Percussion 80% Left to balance the hi-hats.
Backing vocals spread around the stereo image with high pitched
further left and right and lower pitched closer to centre.
Doubled guitars? 40%L & 40%R, then wider panning for the
chorus.
Not doubled? Consider maintaining a constant between verse and
chorus, as discussed above.
Next...
Hopefully now, after taking the time to listen, edit, balance and pan your mix, you are ready to start looking at other aspects of the process. My next post will be centred around EQ and should give you a starting point for bringing your track to life by carving out a place in the frequency spectrum for each instrument.
Take care.
References:
The Basics of Starting a Mix - Setting Levels - Warren Huart: Produce Like A Pro
Next...
Hopefully now, after taking the time to listen, edit, balance and pan your mix, you are ready to start looking at other aspects of the process. My next post will be centred around EQ and should give you a starting point for bringing your track to life by carving out a place in the frequency spectrum for each instrument.
Take care.
References:
The Basics of Starting a Mix - Setting Levels - Warren Huart: Produce Like A Pro
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